UPDATED LUDUM DARE JAM ENTRY!
I did about 2 more hours of work and added 3 more levels (2 before and 1 after the previous level 5) as well as the background music I made during the weekend. It really makes the game flow a lot better.
X - SHAPE SHIFT WITH "X"
MOVE WITH ARROW KEYS
RESTART A LEVEL BY PRESSING THE NUMBER OF IT (1 to 8) ON THE KEYBOARD
M - Mute / Unmute music
RED RAY can punch enemies so hard that they turn into cacti, if you time it right.
BLUE RAY can push cacti so that they slide on the ground.
My first Ludum Dare!
After the first day I switched from an action game to more of a puzzle game + redid all the graphics, so it's all very last minute - I would have loved to have been able to make some more levels and mechanics. It still shows the concept successfully, especially level 5 is fun and has all the mechanics coming together pretty well. The game just loops level 5 after you complete it though, it's the last level I managed to get in in time.
The source code is pretty atrocious due to switching the gameplay mid-Jam as well as learning how Unity does certain stuff and hacking around a lot of bugs that I didn't have time to fix in a good way.
You can switch levels by pressing numbers 1-5 on the keyboard.
* Unity 5
Original Ludum Dare entry:
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